Back to Projects
Creative & DesignCommercial SuccessFeatured
RimBlade
May 2011 – Jan 2013
Overview
Served as Art Director, Sprite Artist, Level Designer, and UI Game Developer for RimBlade, a top-down vertical scrolling shooter (shmup) inspired by the 1992 classic Soldier Blade for TurboGrafx-16. Built with indie studio Gremlin Games Inc as an equity partner, contributing across art direction, pixel sprite work, level design, and UI development. The game features 9 levels with adjustable difficulty, boss battles, and ad-free gameplay. Originally available on Google Play, the app was delisted following the passing of studio founder Rick Pingry and is now available on the Amazon Appstore.
Technologies
AndroidSprite ArtLevel DesignUI DevelopmentGame Design
Key Achievements
- Created all sprite artwork and visual assets for 9 game levels
- Designed level layouts, enemy placement, and difficulty progression
- Built game UI from menus to in-game HUD
- Reached 200K+ downloads and 4.6/5 rating on Google Play
Key Metrics
Project Links
Tags
Game DevelopmentSprite ArtLevel DesignAndroidIndie Games